using System; namespace Server.Items { public class ResilientBracer : GoldBracelet { public override int LabelNumber{ get{ return 1072933; } } // Resillient Bracer public override int PhysicalResistance{ get { return 20; } } [Constructable] public ResilientBracer() { Hue = 0x488; SkillBonuses.SetValues( 0, SkillName.MagicResist, 15.0 ); Attributes.BonusHits = 5; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public ResilientBracer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }