using System; using Server; namespace Server.Items { public class RingOfTheElements : GoldRing { public override int LabelNumber{ get{ return 1061104; } } // Ring of the Elements public override int ArtifactRarity{ get{ return 11; } } [Constructable] public RingOfTheElements() { Hue = 0x4E9; Attributes.Luck = 100; Resistances.Fire = 16; Resistances.Cold = 16; Resistances.Poison = 16; Resistances.Energy = 16; } public RingOfTheElements( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }