using System; using Server; namespace Server.Items { public class RingOfTheVile : GoldRing { public override int LabelNumber{ get{ return 1061102; } } // Ring of the Vile public override int ArtifactRarity{ get{ return 11; } } [Constructable] public RingOfTheVile() { Hue = 0x4F7; Attributes.BonusDex = 8; Attributes.RegenStam = 6; Attributes.AttackChance = 15; Resistances.Poison = 20; } public RingOfTheVile( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x4F4 ) Hue = 0x4F7; } } }