using System; using Server.Engines.Craft; namespace Server.Items { public enum GemType { None, StarSapphire, Emerald, Sapphire, Ruby, Citrine, Amethyst, Tourmaline, Amber, Diamond } public abstract class BaseJewel : Item, ICraftable { private int m_MaxHitPoints; private int m_HitPoints; private AosAttributes m_AosAttributes; private AosElementAttributes m_AosResistances; private AosSkillBonuses m_AosSkillBonuses; private CraftResource m_Resource; private GemType m_GemType; [CommandProperty( AccessLevel.GameMaster )] public int MaxHitPoints { get{ return m_MaxHitPoints; } set{ m_MaxHitPoints = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public int HitPoints { get { return m_HitPoints; } set { if ( value != m_HitPoints && MaxHitPoints > 0 ) { m_HitPoints = value; if ( m_HitPoints < 0 ) Delete(); else if ( m_HitPoints > MaxHitPoints ) m_HitPoints = MaxHitPoints; InvalidateProperties(); } } } [CommandProperty( AccessLevel.Player )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); } } [CommandProperty( AccessLevel.GameMaster )] public GemType GemType { get{ return m_GemType; } set{ m_GemType = value; InvalidateProperties(); } } public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } } public override int FireResistance{ get{ return m_AosResistances.Fire; } } public override int ColdResistance{ get{ return m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return m_AosResistances.Energy; } } public virtual int BaseGemTypeNumber{ get{ return 0; } } public virtual int InitMinHits{ get{ return 0; } } public virtual int InitMaxHits{ get{ return 0; } } public override int LabelNumber { get { if ( m_GemType == GemType.None ) return base.LabelNumber; return BaseGemTypeNumber + (int)m_GemType - 1; } } public override void OnAfterDuped( Item newItem ) { BaseJewel jewel = newItem as BaseJewel; if ( jewel == null ) return; jewel.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes ); jewel.m_AosResistances = new AosElementAttributes( newItem, m_AosResistances ); jewel.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses ); } public virtual int ArtifactRarity{ get{ return 0; } } public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); } public override void OnAdded(IEntity parent) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.AddTo( from ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 ) { string modName = this.Serial.ToString(); if ( strBonus != 0 ) from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } from.CheckStatTimers(); } } public override void OnRemoved(IEntity parent) { if ( Core.AOS && parent is Mobile ) { Mobile from = (Mobile)parent; m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); from.RemoveStatMod( modName + "Str" ); from.RemoveStatMod( modName + "Dex" ); from.RemoveStatMod( modName + "Int" ); from.CheckStatTimers(); } } public BaseJewel( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); m_AosSkillBonuses.GetProperties( list ); int prop; if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.NightSight) != 0 ) list.Add( 1060441 ); // night sight if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 ) list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~% base.AddResistanceProperties( list ); if ( m_HitPoints >= 0 && m_MaxHitPoints > 0 ) list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~ } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 3 ); // version writer.WriteEncodedInt( (int) m_MaxHitPoints ); writer.WriteEncodedInt( (int) m_HitPoints ); writer.WriteEncodedInt( (int) m_Resource ); writer.WriteEncodedInt( (int) m_GemType ); m_AosAttributes.Serialize( writer ); m_AosResistances.Serialize( writer ); m_AosSkillBonuses.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 3: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } } #region ICraftable Members public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Resources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; if ( 1 < craftItem.Resources.Count ) { resourceType = craftItem.Resources.GetAt( 1 ).ItemType; if ( resourceType == typeof( StarSapphire ) ) GemType = GemType.StarSapphire; else if ( resourceType == typeof( Emerald ) ) GemType = GemType.Emerald; else if ( resourceType == typeof( Sapphire ) ) GemType = GemType.Sapphire; else if ( resourceType == typeof( Ruby ) ) GemType = GemType.Ruby; else if ( resourceType == typeof( Citrine ) ) GemType = GemType.Citrine; else if ( resourceType == typeof( Amethyst ) ) GemType = GemType.Amethyst; else if ( resourceType == typeof( Tourmaline ) ) GemType = GemType.Tourmaline; else if ( resourceType == typeof( Amber ) ) GemType = GemType.Amber; else if ( resourceType == typeof( Diamond ) ) GemType = GemType.Diamond; } return 1; } #endregion } }