using System; using Server; namespace Server.Items { [Flipable] public class RedHangingLantern : BaseLight { public override int LitItemID { get { if ( ItemID == 0x24C2 ) return 0x24C1; else return 0x24C3; } } public override int UnlitItemID { get { if ( ItemID == 0x24C1 ) return 0x24C2; else return 0x24C4; } } [Constructable] public RedHangingLantern() : base( 0x24C2 ) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public RedHangingLantern( Serial serial ) : base( serial ) { } public void Flip() { Light = LightType.Circle300; switch ( ItemID ) { case 0x24C2: ItemID = 0x24C4; break; case 0x24C1: ItemID = 0x24C3; break; case 0x24C4: ItemID = 0x24C2; break; case 0x24C3: ItemID = 0x24C1; break; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }