using System; using Server; namespace Server.Items { [Flipable] public class RoundPaperLantern : BaseLight { public override int LitItemID{ get { return 0x24C9; } } public override int UnlitItemID{ get { return 0x24CA; } } [Constructable] public RoundPaperLantern() : base( 0x24CA ) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle150; Weight = 3.0; } public RoundPaperLantern( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }