using System; using Server; namespace Server.Items { public class BowOfTheJukaKing : Bow { public override int LabelNumber{ get{ return 1070636; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BowOfTheJukaKing() { Hue = 0x460; WeaponAttributes.HitMagicArrow = 25; Slayer = SlayerName.ReptilianDeath; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; } public BowOfTheJukaKing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }