using System; using Server; namespace Server.Items { public class ColdBlood : Cleaver { public override int LabelNumber{ get{ return 1070818; } } // Cold Blood public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ColdBlood() { Hue = 0x4F2; Attributes.WeaponSpeed = 40; Attributes.BonusHits = 6; Attributes.BonusStam = 6; Attributes.BonusMana = 6; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { cold = 100; fire = phys = pois = nrgy = chaos = direct = 0; } public ColdBlood( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }