using System; using Server; namespace Server.Items { public class GlovesOfThePugilist : LeatherGloves { public override int LabelNumber{ get{ return 1070690; } } public override int BasePhysicalResistance{ get{ return 18; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public GlovesOfThePugilist() { Hue = 0x6D1; SkillBonuses.SetValues( 0, SkillName.Wrestling, 10.0 ); Attributes.BonusDex = 8; Attributes.WeaponDamage = 15; } public GlovesOfThePugilist( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }