using System; using Server.Network; using Server.Items; namespace Server.Items { public class AegisOfGrace : DragonHelm { public override int LabelNumber{ get{ return 1075047; } } // Aegis of Grace public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 9; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 15; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } } public override CraftResource DefaultResource{ get{ return CraftResource.Iron; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public AegisOfGrace() { SkillBonuses.SetValues( 0, SkillName.MagicResist, 10.0 ); Attributes.DefendChance = 20; ArmorAttributes.SelfRepair = 2; } public override Race RequiredRace { get { return Race.Elf; } } public AegisOfGrace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }