using System; using Server.Network; using Server.Items; namespace Server.Items { public class Bonesmasher : DiamondMace { public override int LabelNumber{ get{ return 1075030; } } // Bonesmasher public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Bonesmasher() { ItemID = 0x2D30; Hue = 0x482; SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 ); WeaponAttributes.HitLeechMana = 40; WeaponAttributes.SelfRepair = 2; } public Bonesmasher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }