using System; using Server; using Server.Items; namespace Server.Items { public class Boomstick : WildStaff { public override int LabelNumber{ get{ return 1075032; } } // Boomstick public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Boomstick() : base() { Hue = 0x25; Attributes.SpellChanneling = 1; Attributes.RegenMana = 3; Attributes.CastSpeed = 1; Attributes.LowerRegCost = 20; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = nrgy = direct = 0; chaos = 100; } public Boomstick( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }