using System; using Server; namespace Server.Items { public class BrightsightLenses : ElvenGlasses { public override int LabelNumber{ get{ return 1075039; } } // Brightsight Lenses public override int BasePhysicalResistance{ get{ return 9; } } public override int BaseFireResistance{ get{ return 29; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 8; } } public override int BaseEnergyResistance{ get{ return 7; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BrightsightLenses() : base() { Hue = 0x501; Attributes.NightSight = 1; Attributes.RegenMana = 3; ArmorAttributes.SelfRepair = 3; } public BrightsightLenses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { WeaponAttributes.SelfRepair = 0; ArmorAttributes.SelfRepair = 3; } } } }