using System; using Server; namespace Server.Items { public class QuiverOfElements : BaseQuiver { public override int LabelNumber{ get{ return 1075040; } } // Quiver of the Elements [Constructable] public QuiverOfElements() : base() { Hue = 0xEB; WeightReduction = 50; } public QuiverOfElements( Serial serial ) : base( serial ) { } public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct ) { phys = fire = cold = pois = nrgy = direct = 0; chaos = 100; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }