using System; using Server.Network; using Server.Items; namespace Server.Items { public class RaedsGlory : WarCleaver { public override int LabelNumber{ get{ return 1075036; } } // Raed's Glory public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public RaedsGlory() { ItemID = 0x2D23; Hue = 0x1E6; Attributes.BonusMana = 8; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; WeaponAttributes.HitLeechHits = 40; } public RaedsGlory( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }