using System; using Server; namespace Server.Items { public class NightsKiss : Dagger { public override int LabelNumber{ get{ return 1063475; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public NightsKiss() { ItemID = 0xF51; Hue = 0x455; WeaponAttributes.HitLeechHits = 40; Slayer = SlayerName.Repond; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; } public NightsKiss( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }