using System; using Server; namespace Server.Items { public class PhillipsWoodenSteed : MonsterStatuette { [Constructable] public PhillipsWoodenSteed() : base( MonsterStatuetteType.PhillipsWoodenSteed ) { LootType = LootType.Regular; } public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } } public PhillipsWoodenSteed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }