using System; using Server; namespace Server.Items { public class GrizzledSkullCollection : Item { public override int LabelNumber{ get{ return 1072116; } } // Grizzled Skull collection [Constructable] public GrizzledSkullCollection() : base( 0x21FC ) { } public GrizzledSkullCollection( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }