using System; using Server; namespace Server.Items { public class CoilsFang : Item { public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang [Constructable] public CoilsFang() : base( 0x10E8 ) { LootType = LootType.Blessed; Hue = 0x487; } public CoilsFang( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }