using System; using Server; namespace Server.Items { public class HydraScale : Item { public override int LabelNumber{ get{ return 1074760; } } // A hydra scale. [Constructable] public HydraScale() : base( 0x26B4 ) { LootType = LootType.Blessed; Hue = 0xC2; // TODO check } public HydraScale( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }