using System; using Server; namespace Server.Items { public class MelisandesFermentedWine : GreaterExplosionPotion { public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine [Constructable] public MelisandesFermentedWine() { Stackable = false; ItemID = 0x99B; Hue = Utility.RandomList( 0xB, 0xF, 0x48D ); // TODO update } public MelisandesFermentedWine( Serial serial ) : base( serial ) { } public override void Drink( Mobile from ) { if ( MondainsLegacy.CheckML( from ) ) base.Drink( from ); } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1074502 ); // It looks explosive. list.Add( 1075085 ); // Requirement: Mondain's Legacy } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }