using System; using Server; namespace Server.Items { public class SalivasFeather : Item { public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather [Constructable] public SalivasFeather() : base( 0x1020 ) { LootType = LootType.Blessed; Hue = 0x5C; } public SalivasFeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }