using System; using Server; namespace Server.Items { public class SamplesOfCorruptedWater : Item { public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water [Constructable] public SamplesOfCorruptedWater() : base( 0xEFE ) { LootType = LootType.Blessed; } public SamplesOfCorruptedWater( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }