using System; using Server; namespace Server.Items { public class ThrashersTail : Item { public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail [Constructable] public ThrashersTail() : base( 0x1A9D ) { LootType = LootType.Blessed; Hue = 0x455; } public ThrashersTail( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }