using System; namespace Server.Items { public class GrobusFur : Item { public override int LabelNumber{ get{ return 1074676; } } // Grobu's Fur [Constructable] public GrobusFur() : base( 0x11F4 ) { LootType = LootType.Blessed; Hue = 0x455; } public GrobusFur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }