using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Items { public abstract class PromotionalToken : Item { public abstract Item CreateItemFor( Mobile from ); public abstract TextDefinition ItemName{ get; } public abstract TextDefinition ItemReceiveMessage { get; } public abstract TextDefinition ItemGumpName { get; } public PromotionalToken() : base( 0x2AAA ) { LootType = LootType.Blessed; Light = LightType.Circle300; Weight = 5.0; } public PromotionalToken( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1070998, ItemName.ToString() ); // Use this to redeem
your ~1_PROMO~ } public override void OnDoubleClick( Mobile from ) { if( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used. } else { from.CloseGump( typeof( PromotionalTokenGump ) ); from.SendGump( new PromotionalTokenGump( this ) ); } } public override void OnRemoved(IEntity parent) { Mobile m = null; if( parent is Item ) m = ((Item)parent).RootParent as Mobile; else if( parent is Mobile ) m = (Mobile)parent; if( m != null ) m.CloseGump( typeof( PromotionalTokenGump ) ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int LabelNumber { get { return 1070997; } } // A promotional token private class PromotionalTokenGump : Gump { private PromotionalToken m_Token; public PromotionalTokenGump( PromotionalToken token ) : base( 10, 10 ) { m_Token = token; AddPage( 0 ); AddBackground( 0, 0, 240, 135, 0x2422 ); AddHtmlLocalized( 15, 15, 210, 75, 1070972, 0x0, true, false ); // Click "OKAY" to redeem the following promotional item: TextDefinition.AddHtmlText( this, 15, 60, 210, 75, m_Token.ItemGumpName, false, false ); AddButton( 160, 95, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 ); //Okay AddButton( 90, 95, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 ); //Cancel } public override void OnResponse( NetState sender, RelayInfo info ) { if( info.ButtonID != 1 ) return; Mobile from = sender.Mobile; if( !m_Token.IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used. } else { Item i = m_Token.CreateItemFor( from ); if( i != null ) { from.BankBox.AddItem( i ); TextDefinition.SendMessageTo( from, m_Token.ItemReceiveMessage ); m_Token.Delete(); } } } } } public class SoulstoneFragmentToken : PromotionalToken { public override Item CreateItemFor( Mobile from ) { if( from != null && from.Account != null ) return new SoulstoneFragment( from.Account.ToString() ); else return null; } public override TextDefinition ItemGumpName{ get{ return 1070999; } }//
Soulstone Fragment
public override TextDefinition ItemName { get { return 1071000; } }//soulstone fragment public override TextDefinition ItemReceiveMessage{ get{ return 1070976; } } // A soulstone fragment has been created in your bank box. [Constructable] public SoulstoneFragmentToken() : base() { } public SoulstoneFragmentToken( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }