using System; namespace Server.Items { public class TaintedMushroom : Item { public override int LabelNumber{ get{ return 1075088; } } // Dread Horn Tainted Mushroom public override bool ForceShowProperties{ get{ return true; } } [Constructable] public TaintedMushroom() : base( Utility.RandomMinMax( 0x222E, 0x2231 ) ) { } public TaintedMushroom( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }