using System; using Server; namespace Server.Items { public class ArmsOfArmstrong : LeatherArms { public override int LabelNumber{ get{ return 1077675; } } // Arms of Armstrong public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } [Constructable] public ArmsOfArmstrong() { LootType = LootType.Blessed; Attributes.BonusStr = 3; Attributes.RegenHits = 1; } public ArmsOfArmstrong( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }