using System; using Server; namespace Server.Items { public class EscutcheonDeAriadne : MetalKiteShield { public override int LabelNumber{ get{ return 1077694; } } // Escutcheon de Ariadne public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 1; } } public override int AosStrReq{ get{ return 14; } } [Constructable] public EscutcheonDeAriadne() { LootType = LootType.Blessed; Hue = 0x8A5; ArmorAttributes.DurabilityBonus = 49; Attributes.ReflectPhysical = 5; Attributes.DefendChance = 5; } public EscutcheonDeAriadne( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }