using System; using Server; namespace Server.Items { public class HallowedSpellbook : Spellbook { public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook [Constructable] public HallowedSpellbook() : base( 0x3FFFFFFFF ) { LootType = LootType.Blessed; Slayer = SlayerName.Silver; } public HallowedSpellbook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }