using System; using Server; namespace Server.Items { public class JocklesQuicksword : Longsword { public override int LabelNumber{ get{ return 1077666; } } // Jockles' Quicksword [Constructable] public JocklesQuicksword() { LootType = LootType.Blessed; Attributes.AttackChance = 5; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 25; } public JocklesQuicksword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }