using System; using Server; namespace Server.Items { public class TheDragonsTail : NoDachi { public override int LabelNumber { get { return 1078015; } } // The Dragon's Tail public override int InitMinHits{ get{ return 80; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public TheDragonsTail() { LootType = LootType.Blessed; WeaponAttributes.HitLeechStam = 16; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 25; } public TheDragonsTail( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }