using System; using Server; namespace Server.Items { public class TunicOfGuarding : LeatherChest { public override int LabelNumber{ get{ return 1077693; } } // Tunic of Guarding public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } [Constructable] public TunicOfGuarding() { LootType = LootType.Blessed; Attributes.BonusHits = 2; Attributes.ReflectPhysical = 5; } public TunicOfGuarding( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }