using System; using Server; namespace Server.Items { public class TwilightJacket : LeatherNinjaJacket { public override int LabelNumber{ get{ return 1078183; } } // Twilight Jacket public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 12; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 3; } } [Constructable] public TwilightJacket() { LootType = LootType.Blessed; Attributes.ReflectPhysical = 5; } public TwilightJacket( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }