using System; using Server; namespace Server.Items { public class QuiverOfBlight : ElvenQuiver { public override int LabelNumber{ get{ return 1073111; } } // Quiver of Blight [Constructable] public QuiverOfBlight() : base() { Hue = 0x4F3; } public QuiverOfBlight( Serial serial ) : base( serial ) { } public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct ) { phys = fire = nrgy = chaos = direct = 0; cold = pois = 50; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }