using System; using Server; using Server.Items; namespace Server.Items { // TODO: Commodity? public class DaemonBone : BaseReagent { public override double DefaultWeight { get { return 1.0; } } [Constructable] public DaemonBone() : this( 1 ) { } [Constructable] public DaemonBone( int amount ) : base( 0xF80, amount ) { } public DaemonBone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }