using System; using Server; using Server.Engines.Harvest; namespace Server.Items { public class SturdyPickaxe : BaseAxe, IUsesRemaining { public override int LabelNumber{ get{ return 1045126; } } // sturdy pickaxe public override HarvestSystem HarvestSystem{ get{ return Mining.System; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } } public override int AosStrengthReq{ get{ return 50; } } public override int AosMinDamage{ get{ return 13; } } public override int AosMaxDamage{ get{ return 15; } } public override int AosSpeed{ get{ return 35; } } public override float MlSpeed{ get{ return 3.00f; } } public override int OldStrengthReq{ get{ return 25; } } public override int OldMinDamage{ get{ return 1; } } public override int OldMaxDamage{ get{ return 15; } } public override int OldSpeed{ get{ return 35; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } } [Constructable] public SturdyPickaxe() : this( 180 ) { } [Constructable] public SturdyPickaxe( int uses ) : base( 0xE86 ) { Weight = 11.0; Hue = 0x973; UsesRemaining = uses; ShowUsesRemaining = true; } public SturdyPickaxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }