using System; using Server.Network; using Server.Spells; namespace Server.Items { public class BookOfChivalry : Spellbook { public override SpellbookType SpellbookType{ get{ return SpellbookType.Paladin; } } public override int BookOffset{ get{ return 200; } } public override int BookCount{ get{ return 10; } } [Constructable] public BookOfChivalry() : this( (ulong)0x3FF ) { } [Constructable] public BookOfChivalry( ulong content ) : base( content, 0x2252 ) { Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public BookOfChivalry( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version == 0 && Core.ML ) Layer = Layer.OneHanded; } } }