using System; namespace Server.Items { public class MysticSpellbook : Spellbook { public override SpellbookType SpellbookType { get { return SpellbookType.Mystic; } } public override int BookOffset { get { return 677; } } public override int BookCount { get { return 16; } } [Constructable] public MysticSpellbook() : this( (ulong) 0 ) { } [Constructable] public MysticSpellbook( ulong content ) : base( content, 0x2D9D ) { Layer = Layer.OneHanded; } public MysticSpellbook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); /*int version = */ reader.ReadInt(); } } }