using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Network; using Server.Targeting; using Server.Spells; namespace Server.Items { public abstract class BaseConflagrationPotion : BasePotion { public abstract int MinDamage{ get; } public abstract int MaxDamage{ get; } public override bool RequireFreeHand{ get{ return false; } } public BaseConflagrationPotion( PotionEffect effect ) : base( 0xF06, effect ) { Hue = 0x489; } public BaseConflagrationPotion( Serial serial ) : base( serial ) { } public override void Drink( Mobile from ) { if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) ) { from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed. return; } int delay = GetDelay( from ); if ( delay > 0 ) { from.SendLocalizedMessage( 1072529, String.Format( "{0}\t{1}", delay, delay > 1 ? "seconds." : "second." ) ); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~ return; } ThrowTarget targ = from.Target as ThrowTarget; if ( targ != null && targ.Potion == this ) return; from.RevealingAction(); if ( !m_Users.Contains( from ) ) m_Users.Add( from ); from.Target = new ThrowTarget( this ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private List m_Users = new List(); public void Explode_Callback( object state ) { object[] states = (object[]) state; Explode( (Mobile) states[ 0 ], (Point3D) states[ 1 ], (Map) states[ 2 ] ); } public virtual void Explode( Mobile from, Point3D loc, Map map ) { if ( Deleted || map == null ) return; Consume(); // Check if any other players are using this potion for ( int i = 0; i < m_Users.Count; i ++ ) { ThrowTarget targ = m_Users[ i ].Target as ThrowTarget; if ( targ != null && targ.Potion == this ) Target.Cancel( from ); } // Effects Effects.PlaySound( loc, map, 0x20C ); for ( int i = -2; i <= 2; i ++ ) { for ( int j = -2; j <= 2; j ++ ) { Point3D p = new Point3D( loc.X + i, loc.Y + j, loc.Z ); if ( map.CanFit( p, 12, true, false ) && from.InLOS( p ) ) new InternalItem( from, p, map, MinDamage, MaxDamage ); } } } #region Delay private static Hashtable m_Delay = new Hashtable(); public static void AddDelay( Mobile m ) { Timer timer = m_Delay[ m ] as Timer; if ( timer != null ) timer.Stop(); m_Delay[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndDelay_Callback ), m ); } public static int GetDelay( Mobile m ) { Timer timer = m_Delay[ m ] as Timer; if ( timer != null && timer.Next > DateTime.UtcNow ) return (int) (timer.Next - DateTime.UtcNow).TotalSeconds; return 0; } private static void EndDelay_Callback( object obj ) { if ( obj is Mobile ) EndDelay( (Mobile) obj ); } public static void EndDelay( Mobile m ) { Timer timer = m_Delay[ m ] as Timer; if ( timer != null ) { timer.Stop(); m_Delay.Remove( m ); } } #endregion private class ThrowTarget : Target { private BaseConflagrationPotion m_Potion; public BaseConflagrationPotion Potion { get{ return m_Potion; } } public ThrowTarget( BaseConflagrationPotion potion ) : base( 12, true, TargetFlags.None ) { m_Potion = potion; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Potion.Deleted || m_Potion.Map == Map.Internal ) return; IPoint3D p = targeted as IPoint3D; if ( p == null || from.Map == null ) return; // Add delay BaseConflagrationPotion.AddDelay( from ); SpellHelper.GetSurfaceTop( ref p ); from.RevealingAction(); IEntity to; if ( p is Mobile ) to = (Mobile)p; else to = new Entity( Serial.Zero, new Point3D( p ), from.Map ); Effects.SendMovingEffect( from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0 ); Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), new TimerStateCallback( m_Potion.Explode_Callback ), new object[] { from, new Point3D( p ), from.Map } ); } } public class InternalItem : Item { private Mobile m_From; private int m_MinDamage; private int m_MaxDamage; private DateTime m_End; private Timer m_Timer; public Mobile From{ get{ return m_From; } } public override bool BlocksFit{ get{ return true; } } public InternalItem( Mobile from, Point3D loc, Map map, int min, int max ) : base( 0x398C ) { Movable = false; Light = LightType.Circle300; MoveToWorld( loc, map ); m_From = from; m_End = DateTime.UtcNow + TimeSpan.FromSeconds( 10 ); SetDamage( min, max ); m_Timer = new InternalTimer( this, m_End ); m_Timer.Start(); } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Timer != null ) m_Timer.Stop(); } public InternalItem( Serial serial ) : base( serial ) { } public int GetDamage(){ return Utility.RandomMinMax( m_MinDamage, m_MaxDamage ); } private void SetDamage( int min, int max ) { /* new way to apply alchemy bonus according to Stratics' calculator. this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated. Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */ m_MinDamage = min; m_MaxDamage = max; if( m_From == null ) return; int alchemySkill = m_From.Skills.Alchemy.Fixed; int alchemyBonus = alchemySkill / 125 + alchemySkill / 250 ; m_MinDamage = Scale( m_From, m_MinDamage + alchemyBonus ); m_MaxDamage = Scale( m_From, m_MaxDamage + alchemyBonus ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (Mobile) m_From ); writer.Write( (DateTime) m_End ); writer.Write( (int) m_MinDamage ); writer.Write( (int) m_MaxDamage ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_From = reader.ReadMobile(); m_End = reader.ReadDateTime(); m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Timer = new InternalTimer( this, m_End ); m_Timer.Start(); } public override bool OnMoveOver( Mobile m ) { if ( Visible && m_From != null && (!Core.AOS || m != m_From) && SpellHelper.ValidIndirectTarget( m_From, m ) && m_From.CanBeHarmful( m, false ) ) { m_From.DoHarmful( m ); AOS.Damage( m, m_From, GetDamage(), 0, 100, 0, 0, 0 ); m.PlaySound( 0x208 ); } return true; } private class InternalTimer : Timer { private InternalItem m_Item; private DateTime m_End; public InternalTimer( InternalItem item, DateTime end ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ) ) { m_Item = item; m_End = end; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if ( m_Item.Deleted ) return; if ( DateTime.UtcNow > m_End ) { m_Item.Delete(); Stop(); return; } Mobile from = m_Item.From; if ( m_Item.Map == null || from == null ) return; List mobiles = new List(); foreach( Mobile mobile in m_Item.GetMobilesInRange( 0 ) ) mobiles.Add( mobile ); for( int i = 0; i < mobiles.Count; i++ ) { Mobile m = mobiles[i]; if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != from) && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) ) { if ( from != null ) from.DoHarmful( m ); AOS.Damage( m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0 ); m.PlaySound( 0x208 ); } } } } } } }