using System; using Server; namespace Server.Items { public class ConflagrationPotion : BaseConflagrationPotion { public override int MinDamage{ get{ return 2; } } public override int MaxDamage{ get{ return 4; } } public override int LabelNumber{ get{ return 1072095; } } // a Conflagration potion [Constructable] public ConflagrationPotion() : base( PotionEffect.Conflagration ) { } public ConflagrationPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }