using System; using Server; namespace Server.Items { public class DarkglowPotion : BasePoisonPotion { public override Poison Poison{ get{ return Poison.Greater; } } /* MUST be restored when prerequisites are done */ public override double MinPoisoningSkill{ get{ return 95.0; } } public override double MaxPoisoningSkill{ get{ return 100.0; } } public override int LabelNumber{ get{ return 1072849; } } // Darkglow Poison [Constructable] public DarkglowPotion() : base( PotionEffect.Darkglow ) { Hue = 0x96; } public DarkglowPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }