using System; using Server; namespace Server.Items { public class ParasiticPotion : BasePoisonPotion { public override Poison Poison{ get{ return Poison.Greater; } } /* public override Poison Poison{ get{ return Poison.Darkglow; } } MUST be restored when prerequisites are done */ public override double MinPoisoningSkill{ get{ return 95.0; } } public override double MaxPoisoningSkill{ get{ return 100.0; } } public override int LabelNumber{ get{ return 1072848; } } // Parasitic Poison [Constructable] public ParasiticPotion() : base( PotionEffect.Parasitic ) { Hue = 0x17C; } public ParasiticPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }