using System; using Server; namespace Server.Items { public class AnimatedWeaponScroll : SpellScroll { [Constructable] public AnimatedWeaponScroll() : this( 1 ) { } [Constructable] public AnimatedWeaponScroll( int amount ) : base( 683, 0x2DA4, amount ) { } public AnimatedWeaponScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); /*int version = */ reader.ReadInt(); } } }