using System; using Server.Network; using Server.Spells; namespace Server.Items { public class SpellweavingBook : Spellbook { public override SpellbookType SpellbookType{ get{ return SpellbookType.Arcanist; } } public override int BookOffset{ get{ return 600; } } public override int BookCount{ get{ return 16; } } [Constructable] public SpellweavingBook() : this( (ulong)0 ) { } [Constructable] public SpellweavingBook( ulong content ) : base( content, 0x2D50 ) { Hue = 0x8A2; Layer = Layer.OneHanded; } public SpellweavingBook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }