using System; using Server; using Server.Targeting; using System.Collections; using System.Collections.Generic; using Server.ContextMenus; using Server.Mobiles; namespace Server.Items { [FlipableAttribute( 0x27AA, 0x27F5 )] public class Fukiya : Item, INinjaWeapon { public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts public virtual int NoFreeHandMessage { get { return 1063327; } } //You must have a free hand to use a fukiya. public virtual int EmptyWeaponMessage { get { return 1063325; } } //You have no fukiya darts! public virtual int RecentlyUsedMessage { get { return 1063326; } } //You are already using that fukiya. public virtual int FullWeaponMessage { get { return 1063330; } } //You can only load fukiya darts public virtual int WeaponMinRange { get { return 0; } } public virtual int WeaponMaxRange { get { return 6; } } public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } } public Type AmmoType{ get { return typeof(FukiyaDarts); } } private int m_UsesRemaining; private Poison m_Poison; private int m_PoisonCharges; [CommandProperty( AccessLevel.GameMaster )] public int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public Poison Poison { get{ return m_Poison; } set{ m_Poison = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public int PoisonCharges { get { return m_PoisonCharges; } set { m_PoisonCharges = value; InvalidateProperties(); } } public bool ShowUsesRemaining{ get{ return true; } set{} } [Constructable] public Fukiya() : base( 0x27AA ) { Weight = 4.0; Layer = Layer.OneHanded; } public Fukiya( Serial serial ) : base( serial ) { } public void AttackAnimation(Mobile from, Mobile to) { if (from.Body.IsHuman && !from.Mounted) { from.Animate(33, 2, 1, true, true, 0); } from.PlaySound(0x223); from.MovingEffect(to, 0x2804, 5, 0, false, false); } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~ if ( m_Poison != null && m_PoisonCharges > 0 ) list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() ); } public override void OnDoubleClick( Mobile from ) { NinjaWeapon.AttemptShoot((PlayerMobile)from, this); } public override void GetContextMenuEntries( Mobile from, List list ) { base.GetContextMenuEntries( from, list ); if ( IsChildOf( from ) ) { list.Add(new NinjaWeapon.LoadEntry(this, 6224)); list.Add(new NinjaWeapon.UnloadEntry(this, 6225)); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); writer.Write( (int) m_UsesRemaining ); Poison.Serialize( m_Poison, writer ); writer.Write( (int) m_PoisonCharges ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_UsesRemaining = reader.ReadInt(); m_Poison = Poison.Deserialize( reader ); m_PoisonCharges = reader.ReadInt(); break; } } } } }