using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x11EA, 0x11EB )] public class Sand : Item, ICommodity { int ICommodity.DescriptionNumber { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override int LabelNumber{ get{ return 1044626; } } // sand [Constructable] public Sand() : this( 1 ) { } [Constructable] public Sand( int amount ) : base( 0x11EA ) { Stackable = Core.ML; Weight = 1.0; } public Sand( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && this.Name == "sand" ) this.Name = null; } } }