using System; using Server; namespace Server.Items { public class BlazeDyeTub : DyeTub { [Constructable] public BlazeDyeTub() { Hue = DyedHue = 0x489; Redyable = false; } public BlazeDyeTub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }