using System; namespace Server.Items { public class MetallicClothDyetub : DyeTub { public override int LabelNumber { get { return 1152920; } } // Metallic Cloth ... public override bool MetallicHues { get { return true; } } [Constructable] public MetallicClothDyetub() { LootType = LootType.Blessed; } public MetallicClothDyetub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }