using System; namespace Server.Items { public class MetallicLeatherDyeTub : LeatherDyeTub { public override CustomHuePicker CustomHuePicker{ get{ return null; } } public override int LabelNumber { get { return 1153495; } } // Metallic Leather ... public override bool MetallicHues { get { return true; } } [Constructable] public MetallicLeatherDyeTub() { LootType = LootType.Blessed; } public MetallicLeatherDyeTub( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( Core.ML && IsRewardItem ) list.Add( 1076221 ); // 5th Year Veteran Reward } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }